![]() Here is a more advanced example of WHDLoad Arguments, showing how to specify slave options: Lotus2.slave PRELOAD BUTTONWAIT CUSTOM1=1 CUSTOM2=1 Details Regarding the Temporary Drive The contents of the temporary drive is analyzed and checksummed, so any modified files can be saved to the state dir when FS-UAE is done running.The slave is located and a startup-sequence file is created to boot the WHDLoad game.If any modified files (from an earlier launch) are found in the state dir, these are copied/merged into the temporary drive.Kickstart images are copied into the temporary drive -needed for several WHDLoad slaves.WHDLoad is downloaded (if not already downloaded) and merged into the temporary drive.The contents of the zip/lha file is unpacked to a temporary folder, which is what is really used as the primary hard drive in FS-UAE.The following automatically happens when WHDLoad arguments is specified and you start the game: The temporary creation of hard drives will confuse the save state system You should currently not use save states when you use this feature. Just write the full name of the slave only, do not include the directory name.Write the name of the slave in the WHDLoad Arguments text box, optionally along with slave options.Inserting a zip/lha file containing a WHDLoad game as the primary hard drive. ![]() Create an Amiga Workbench environment on an emulated hard drive and install the WHDLoad package and games manually.Use the online game database (recommended), this will give you automatic support for running WHDLoad games, no configuration needed.This page contains details about how the WHDLoad feature is manually enabled, there are two other ways to use WHDLoad games in FS-UAE: It will even store save-games in the state directory. FS-UAE Launcher has special support for running individually zipped (or compressed with LHA) WHDLoad Games.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |